StartGame.this
- this()
- this(long entityId, ulong runtimeId, int gamemode, Vector!(float, "xyz") position, float yaw, float pitch, int seed, int dimension, int generator, int worldGamemode, int difficulty, Vector!(int, "xyz") spawnPosition, bool loadedInCreative, int time, ubyte version_, float rainLevel, float lightningLevel, bool multiplayerGame, bool broadcastToLan, bool broadcastToXbl, bool commandsEnabled, bool textureRequired, soupply.bedrock201.types.Rule[] gameRules, bool bonusChestEnabled, bool startWithMapEnabled, bool trustPlayersEnabled, int defaultPermissionLevel, int xboxLiveBroadcastMode, uint serverChunkTickRadius, string levelId, string worldName, string premiumWorldTemplate, bool unknown32, ulong worldTicks, int enchantmentSeed)
class StartGame
pure nothrow @safe @nogc
this
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soupply bedrock201 protocol play StartGame
constructorsfunctionsmixinsstatic functionsvariables