StartGame.this
- this()
class StartGame
pure nothrow @safe @nogc
this
- this(long entityId, ulong runtimeId, int gamemode, Vector!(float, "xyz") position, float yaw, float pitch, int seed, int dimension, int generator, int worldGamemode, int difficulty, Vector!(int, "xyz") spawnPosition, bool loadedInCreative, int time, ubyte version_, bool eduFeaturesEnabled, float rainLevel, float lightningLevel, bool multiplayerGame, bool broadcastToLan, bool broadcastToXbl, bool commandsEnabled, bool textureRequired, soupply.bedrock282.types.Rule[] gameRules, bool hasBonusChestEnabled, bool hasStartWithMapEnabled, bool hasTrustPlayersEnabled, int defaultPermissionLevel, int xboxLiveBroadcastMode, uint serverChunkTickRadius, bool hasPlatformBroadcast, int platformBroadcastMode, bool xboxLiveBroadcastIntent, bool hasLockedBehaviorPack, bool hasLockedResourcePack, bool isFromLockedWorldTemplate, string levelId, string worldName, string premiumWorldTemplate, bool isTrial, ulong currentTick, int enchantmentSeed, ulong[] runtimeIdTable, string multiplayerCorrelationId)
soupply bedrock282 protocol play StartGame
constructorsfunctionsmixinsstatic functionsvariables