thisthis(long entityId, ulong runtimeId, int gamemode, Vector!(float, "xyz") position, float yaw, float pitch, int seed, int dimension, int generator, int worldGamemode, int difficulty, Vector!(int, "xyz") spawnPosition, bool loadedInCreative, int time, ubyte version_, float rainLevel, float lightningLevel, bool multiplayerGame, bool broadcastToLan, bool broadcastToXbl, bool commandsEnabled, bool textureRequired, soupply.bedrock160.types.Rule[] gameRules, bool bonusChestEnabled, bool startWithMapEnabled, bool trustPlayersEnabled, int permissionLevel, int unknown27, string levelId, string worldName, string premiumWorldTemplate, bool unknown31, ulong worldTicks, int unknown33)